Friday, March 14, 2014
Reprisal, by Thomas A. Knight
Reprisal, by Thomas A. Knight is the third and final book in the Time Weaver series. A Canadian, Knight is an avid D&D player and understands the nuances of fantasy from the point of view of a participant.
Galadir is in trouble...
Their hero is missing in action, and the trouble isn't over yet. The remnants of the Findoor army, led by Malia, flee into the west after the dark wizard Grian usurps the throne.
Grian is the most dangerous threat the people of Galadir have ever faced. With a massive army of undead, he invades a kingdom to the west. Narshuks to the south are dying of a disease unleashed by Grian. Wizards to the east struggle against his wraiths to hold on to their stronghold and the libraries within.
Hope comes from an unlikely source, as one man hatches a plan that will show Galadir they can fight for themselves. But Grian has finally found what he's been looking for, and as he prepares for his final assault on the east to capture what he seeks, all of Galadir confronts him, brought together by a mysterious force.
All of the pieces are in place, but nobody can be sure if the resistance will be enough to defeat Grian once and for all.
The battle for Galadir has begun.
The tale opens with a fierce battle, and continues on that note. Malia and Ceridan desperately attempt to get their forces to safety.
A terrible spell has been unleashed on Findoor, waking the dead and turning them against any and all intruders. Malia Corsair has evolved into a strong, and headstrong character. She fights with all her heart.
Seth is still missing, and the wild rifts around Findoor have settled or stopped. The evil wizard Grian appears to have the upper hand.
Meanwhile, things aren't going too well in Iowa. Dave McAllister has his own troubles.
It's an awesome opening for an awesome book.
Knight sets the scenes well. There are many exciting twists and turns as Malia, Seth and Serrin battle to save both Galadir and the Earth as we know it.
His characters are fully fleshed and real, they behave the way they should, even the bad guys. Mathers is still stupid and Grian is consumed with evil. The dungeons of Galadir are dank and dreary, and the forests are full of the life you would expect. The cities of Earth are high-tech and urban. The system of magic Knight has written into this series is logical and feels natural. The action is pretty much non-stop, as Knight winds up all the many story threads, bringing the tale to a fabulous ending.
With each book in this series, Knight has gained strength in his ability to tell a good tale. All in all, I found this book to be a satisfying conclusion to an excellent trilogy. A reader could purchase this book without having read the first two and be happy with the tale, but I highly recommend reading the entire trilogy.